local engine

STEP → USDZ

Free STEP to USDZ Converter

Yes. Drop a STEP file, choose USDZ and download. USDZ is what iPhone AR Quick Look opens, and this writer covers the ASCII stage with PNG textures only.

USDZ is Apple's AR package: an uncompressed zip holding a USD scene plus its resources, consumed natively by AR Quick Look on iOS and visionOS. Converting a STEP file to USDZ tessellates each exact B-rep face at your detail level, merges the result into one mesh, and packages it so the part can be dropped straight into an AR session — with the caveat that the USD scene carries no shading beyond a default material.

Drop a STEP file, get USDZ Reads STEP, writes USDZ here .step/.stp → .usdz Pick a STEP file, export USDZ
  • Full-size 3D preview before you download
  • 28 input formats and 8 output formats, four detail levels for CAD sources
  • Reads the file in your tab — nothing is uploaded
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28mainstream formats
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How to convert STEP to USDZ

  1. Load the STEP fileSelect a .step or stp file. The CAD kernel validates the ISO 10303-21 header before any geometry is touched.
  2. Read the B-rep definitionFaces, edges and trimming curves are read as exact geometry — not as triangles — so curvature is preserved at every detail level.
  3. Tessellate each faceEvery face is triangulated at the chosen detail level. Draft keeps files small; Maximum tightens the deflection until curved silhouettes look smooth at close range.
  4. Assemble one meshAll faces are merged into a single triangle set and the result is handed to the exporter.

What happens when STEP is converted to USDZ

What a CAD file really stores

STEP and IGES are boundary representations: exact surfaces (planes, cylinders, splines) with trimming curves that delimit each face. There are no triangles anywhere in the file — any triangle you see was computed on the fly.

Tessellation is the whole conversion

The kernel converts each exact face into triangles by recursive subdivision until the chordal error stays under the detail level's deflection. A cylinder tessellated at Draft may be 32 segments; at Maximum it can exceed 512. The triangle count scales with surface curvature, not file size.

Only position and normal survive

The mesh handed to exporters carries vertex positions and normals. Nothing else in the source has a destination in a plain mesh format: feature history, assembly structure, materials, names and PMI annotations are dropped.

What the USDZ package contains

The writer produces a zip whose payload is a USD scene describing one mesh with baked transforms. USDZ is deliberately uncompressed so devices can memory-map it; file size is dominated by the triangle payload, which is why detail level matters more here than for JSON formats.

Why AR preview shows the part too large

USD scenes are interpreted in metres. Mechanical STEP data is millimetres, and the conversion does not rescale — a 90 mm knob arrives as 90 units, so AR places it roughly nine storeys tall. Rescale in the AR tool or the source CAD if real-world size matters.

STEP vs USDZ

STEP solidUSDZ AR package
FeatureSTEP sourceUSDZ output
GeometryExact B-rep surfacesIndexed triangle mesh in a USD scene
ContainerISO 10303-21 textUncompressed zip (USD + resources)
ConsumerCAD systemsAR Quick Look, Reality Composer, visionOS
UnitsMillimetres by conventionMetres by convention — no rescaling applied
MaterialsOften present in the sourceDefault material only

Supported formats

FormatReadWriteNotes
STEP (.step .stp)Yes–ISO 10303 B-rep, AP203 / AP214 / AP242
IGES (.iges .igs)Yes–Entity-based surfaces, up to 5.3
BREP (.brep)Yes–OpenCascade native B-rep
STL (.stl)YesYesBinary and ASCII triangles, no units
OBJ (.obj)YesYesv / vn / f records; .mtl references ignored
PLY (.ply)YesYesBinary position and normal arrays
GLB / glTF (.glb .gltf)YesYesglTF 2.0, binary or JSON with data URI
3MF (.3mf)YesYesOPC/ZIP package, declares millimetres
FBX (.fbx)Yes–Binary and ASCII, static mesh only
DAE (.dae)YesYesCollada scene graph is flattened
3DS (.3ds)Yes–Legacy chunk-based 3D Studio format
AMF (.amf)Yes–XML, ZIP-compressed packages supported
USDZ (.usdz)YesYesZIP containing a USD stage

Known limitations and why a conversion can fail

This is a one-way flattening

The STEP feature tree, sketches and constraints cannot be recovered from the mesh output. Keep the source file — the conversion cannot be reversed.

Hollow results mean open edges

If the source solid has faces the kernel cannot sew shut, the tessellated shell can come out with open boundaries. Slicers usually repair small gaps, but check the preview.

Detail level changes file size, not accuracy claims

Higher detail means more triangles and a closer fit to the true surface. It does not make the geometry 'more correct' — the underlying B-rep is exact either way.

No textures or PBR shading

AR Quick Look supports rich materials, but the conversion pipeline carries geometry only. The USDZ opens with a default grey material; colour must be authored on the USD side.

iOS-only consumption

USDZ is an Apple ecosystem format. Android ARCore apps generally cannot open it directly — export GLB instead for cross-platform AR.

Frequently asked questions

Can I convert on this page itself?

No. This page is the reference for the STEP to USDZ path, and the conversion itself runs in the workspace that the button above opens, with both formats already selected. Your file is read in that browser tab and the download is written locally, so there is no upload stage in either place. Keeping the documentation and the engine on separate addresses lets file support and detail levels change behind one workspace without breaking the page you are reading.

Will the part appear at real-world size in AR?

No, unless you rescale. STEP declares its length unit in the file header — usually millimetres, but inches also occur — and USD is metres. The conversion does not rescale, so a 100 mm part appears 100 metres tall in AR Quick Look.

Does it work on Android?

USDZ is Apple-only. For Android ARCore use the GLB or glTF export instead.

Can I add textures later?

Yes — the USDZ is a standard package. Reality Composer or usdEditor can add materials to the mesh after conversion.

References

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